Well, here’s a first roundup post in about 5 months, not counting the MW3 one. Not sure if I’ll be posting this again next week, but for now…
Although the game is being developed by BioWare and Victory Games, and not just BioWare, still… Adding BioWare’s name to a RTS? Really?
There’s a whole bunch of trailers from VGA, namely Metal Gear Rising, Fortnite, Diablo III Intro Cinematic, BioShock Infinite, Mass Effect 3, The Last of Us, Rainbow Six: Patriots, Transformers: Fall of Cybertron, Alan Wake: American Nightmare, Command & Conquer Generals 2, Tony Hawk Pro Skater HD, The Amazing Spider-Man, Hitman: Absolution, and Tekken Tag Tournament 2.
Now Playing: Battlefield 3: Back to Karkand DLC (360, PC, PS3)
I LOL-ed at the vehicles going into the pool. Anyway, Back to Karkand is currently available for PS3 owners only (since almost a week ago) and will be out on the 360 and PC on 13 December. It’s free if you bought the Limited Edition and activated your online pass, if not, 1200 MSP or US$14.99. It contains 4 remake maps, 10 new weapons, 3 new vehicles and an Assignments system where you earn new weapons by completing various objectives. And there’s 5 new dog tags.
Now Playing: Ninja Gaiden 3 (360, PS3)
Level-wise it’s the same one as shown in previous events, e.g. TGS 2011, with the second half of the level included (around 24:50) and also a second chapter (starts at 35:39 after the cutscene from 33:30). To be honest I haven’t really been keeping up on NG3 (or gaming news in general) so I’m not sure if this is new, but it seems like they included an option to turn of quick time events after fans’ responses (6:17). Stealth segments are still in the game, although it looks like you can also ignore those parts and run around normally, although Hayashi says he would like for players to try them out (by adding related achievements perhaps?). The frequent slow-motion zoom-in cinematic moments are a tad too frequent for my liking, although slow-down when using the bow (and auto lock-on) makes it easier to use in normal battles. There’s more of a story thrown in here this time, and what looks to me like elements from various games.
- Modern Warfare 2-ish (Cliffhanger level) kunai climbing on walls and hi-techy pre-level mission outlay (although it wasn’t a cutscene like in MW so I’m not sure if it’s just meant to be a loading screen)
- Gears of War-esque press-on-ear-to-listen-to-comms thing and Anya-like operator
- Assassin’s Creed-like villain and multiplayer, more on that below
And yet another action-adventure game throws in a multiplayer component. Can’t say whether it’s for the good or bad yet, and actually I can’t say whether it was a good or bad thing for Brotherhood either because I haven’t played it. From the videos, it seems decent enough though. Fun, even. There’s even a hadouken-looking ninpo and (not a lot of) customization options.
Dead or Alive 5 Video Preview Impressions (360, PS3)
Seems like the new Team Ninja likes their quick time events. Although in Dead or Alive 5‘s case, it doesn’t seem like it’ll appear that much since you have to destroy a particular section of the level first, and send the enemy flying through that space next to activate it. Still… Another new, er, “feature” is the inclusion of sweat?!
And also a few new screenshots:
Metal Gear Solid: Rising resurfaces (360, PS3)
It’s now renamed as Metal Gear Rising: Revengeance (what a mouthful). I must say I’m looking forward to this, moreso than Ninja Gaiden 3 in some aspects, although the gameplay style does seem somewhat different.
Although I have a Kinect generously donated by Microsoft during the beta (or rather, after), I haven’t really used it much, but Ryse seems to be the game to appeal to a hardcore gaming crowd (or at least, the non-casual). It’s quite unlikely that one would buy a $100 add-on just to play a game though, and the casual gamers who picked up a 360 + Kinect might not be all too interested in it either, so this would be a good move if it’s true that the next-gen Xbox will be bundled with the next-gen Kinect.
A short video showing you what to expect from Gears of War 3‘s DLC releasing on 13 December, one of the few single player DLCs from shooters nowadays (what with all the map packs). Playing as RAAM (why is his name in caps anyway?), launching Kryll at your enemies and seeing them explode? Priceless. Or, it’s also yours for 1200 MSP (US$14.99; if you didn’t get the season pass).
Uh huh… Instead of comparing sales figures I would think time spent on developing new content (*cough* not that I’m encouraging monthly, paid DLCs) is time better spent. On the topic, though, I don’t see how Battlefield 3 is eating into Call of Duty‘s market share when Modern Warfare 3 out-sold Black Ops. According to Moore, Call of Duty had 90% market share last year. Right. This year it might be 70% or whatever, but obviously it’s going to drop if a big game like Battlefield 3 is released (if it doesn’t then there’s obviously something wrong).
“Together we’ve grown the genre enormously. Ten million [copies of Battlefield 3] sold in and 5 million sold through doesn’t come out of nowhere–if we haven’t gained share, that means in the first week we’ve added 5 million new FPS gamers.
Maybe, you know, they bought both games?
This isn’t game-related but I happened to come across this and I thought it was a rather awesome piece of tech.
(Jump to 19:51 for the Lytro segment)
“A concert-goer’s best friend”
“I came, I saw, I took a picture first and changed the focus later”
Above are would-be quotable comments on the camera. Would-be since I don’t have it myself. Basically the camera captures a complete light field data when you press the shutter button, which allows you to change the focus of the image after it’s taken. Which means you’ll always have clear shots even if you’re not using a DSLR. The drawback is that the technology is still new, and the resolution of the pictures comes in at 1080 x 1080 pixels. In actuality you probably don’t need that much resolution unless you’re doing additional work on the photos (design, publishing etc.) but 1920 x 1920 would have been nice (to fill a 1920 x 1080 screen, though of course, the more the merrier). The software support is also somewhat lacking (no Windows software yet for one) and there’s no add-on storage available so you’ll have to make do with the on-board storage and dump your photos into a computer if you reach the limit. Still, it’s already something to look out for currently, so here’s looking forward to greater improvements in the tech. At the moment it’s only available within the U.S. though, so you’ll have to get a friend or forwarder to help you if you’re residing elsewhere.